The funky frog escapes ratland
I would like some feedback on the compression i used as this was my first time, I used 3 different compressors for the different part which you can hear, I would like to expand my knowledge in this area.
Harley Benton G112 Celestion V30
Cabinet for Electric Guitar
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April 23, 2012 at 8:16 PM
April 23, 2012 at 8:19 PM
Pete-Silence
yes part 1 is great raw like simmer said ! Funky sound part 2 with a little less volume would have been great.
But i also prefer part 1 +0
But i also prefer part 1 +0
April 23, 2012 at 8:23 PM
April 23, 2012 at 11:22 PM
Dick
hey man - theese your first experiments with comp?
you are using it really harsh, from the studio, my advice is: never set your comp so harsh it actually changes the sound. Comp should make a bass bigger, warmer and fatter, not distorted. Especially slap styles need the little sweedles to be low in volume, with a rad comp setting, everything will be equally loud afterwards, destroying the dynamics. For Slap Bass, let the comp make sure the really loud slaps and string-to-fretboard-clicks get a bit louder and never cross the 0 dB, but dont pull down the threshhold too far. If you have a visualisation, try to cut off the top loudness peaks and comp them hard to get a boost (4:0 ratio at -6dB), but leave anything below without much comp to keep the dynamics lively. If you use VST comps, better chain three in a row with small ratios than use one with a hard ratio. If you have a display that lets you see when the Comp starts working, set it so it isnt showing any work in the quieter parts, dont have it workin hard all the time...
As you'll notice, I could write a chapter on this, hope this is of any help to you :) nice playing! +0
you are using it really harsh, from the studio, my advice is: never set your comp so harsh it actually changes the sound. Comp should make a bass bigger, warmer and fatter, not distorted. Especially slap styles need the little sweedles to be low in volume, with a rad comp setting, everything will be equally loud afterwards, destroying the dynamics. For Slap Bass, let the comp make sure the really loud slaps and string-to-fretboard-clicks get a bit louder and never cross the 0 dB, but dont pull down the threshhold too far. If you have a visualisation, try to cut off the top loudness peaks and comp them hard to get a boost (4:0 ratio at -6dB), but leave anything below without much comp to keep the dynamics lively. If you use VST comps, better chain three in a row with small ratios than use one with a hard ratio. If you have a display that lets you see when the Comp starts working, set it so it isnt showing any work in the quieter parts, dont have it workin hard all the time...
As you'll notice, I could write a chapter on this, hope this is of any help to you :) nice playing! +0
April 24, 2012 at 11:31 AM
phoenixfire666
Thanks Dick, This is one of my first compression experiments, I think i need to do a bit more research into whats actually going on in a compressor, I shall try remixing this using the tips you have suggested. The problem is with sound engineering in general is that everyone says something different to the other guy, I read a couple of sound on sound articles from different producers and they basically said the complete opposite to each other with compression. I guess its more personal taste but I am a big believer in getting the perfect sound 'at the microphone' I dont like to mess around for hours tweaking stuff. It seems your quite the fountain of knowledge though, which is useful :)
+0
April 24, 2012 at 2:48 PM
Dick
... just dont use a compressor as a sound effect, thats not what it was meant to do. Use it to work on the dynamics, if you can "hear" compression, the comp settings are not good imo. Understand what this thing does, then find the right way to integrate this nto your signal chain. With wikiloops/mp3s, dont forget the mp3-encoding will add compression to any file!! If you'd like to have more details, I might even post a comp tutorial in the forum, I think I'm experienced enuf in this, been comping and comparing comps for bout ten years now.
+0
April 24, 2012 at 7:03 PM
April 25, 2012 at 5:00 PM
February 1, 2019 at 8:18 PM
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